everyone hates orange until they actually see her in context. “oh it’s such an ugly color, too bright!” look at sunsets and autumn, look at campfires and deserts. she’s the most beautiful and special part of the scene. now apologize.
everyone hates orange until they actually see her in context. “oh it’s such an ugly color, too bright!” look at sunsets and autumn, look at campfires and deserts. she’s the most beautiful and special part of the scene. now apologize.
A heads-up for any ex-Christian witches or any ex-Christians in general: this stuff about Jesus being “copied” from Horus or Christianity generally being “stolen” from paganism is pretty much all conspiracy theory and/or a gross oversimplification of actual history. If you want to learn more about Christianity’s origins, I recommend Bart D. Ehrman’s How Jesus Became God.
It’s called Christ Myth Theory. Unlike a lot of questionable ideas popular among ex-Christians or alternative religions, this one was never accepted by proper historians. It was always fringe. It became repopulatized in the 00’s thanks to the Zeitgeist “documentary”.
Yep. And a lot of people probably didn’t catch it back then, but a lot of Zeitgeist was just The Protocols of the Learned Elders of Zion with the serial numbers filed off.
Biden creates a new national monument near the Grand Canyon - https://www.npr.org/2023/08/08/1192622716/biden-national-monument-grand-canyon-arizona
The move protects lands that are sacred to indigenous peoples and permanently bans new uranium mining claims in the area. It covers nearly 1 million acres.
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“It will help protect lands that many tribes referred to as their eternal home, a place of healing and a source of spiritual sustenance,” she said. “It will help ensure that indigenous peoples can continue to use these areas for religious ceremonies, hunting and gathering of plants, medicines and other materials, including some found nowhere else on earth. It will protect objects of historic and scientific importance for the benefit of tribes, the public and for future generations.”
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The new national monument will be called Baaj Nwaavjo I'tah Kukveni Grand Canyon National Monument. According to the Grand Canyon Tribal Coalition that drafted a proposal for the monument, “Baaj Nwaavjo” means “where tribes roam” in Havasupai, and “I'tah Kukveni” translates to “our ancestral footprints” in Hopi.
all land is sacred (and should be returned) but this is good news.
opera GX is wendys for bitcoin. to me
i just woke up but yknow??
Sorry I’m late, I got added to the Wild Hunt last night and ran and reveled with them for what felt like 100 years plus a day until I landed the killing blow on a stag with bronze antlers then suddenly woke in my bed, willow leaves in my hair, a nameless song echoing in my ears, and my hands still bloody, so yeah, totally missed my alarm and stuff.
Historical facts revealing corruption and racism are only dangerous to those who are currently corrupt and racist.
if the truth is so dangerous to the current order, maybe that order needs to be dismantled
An important message to heterosexuals, listen carefully: you do not, and I repeat do NOT, have to marry someone you actively dislike, don’t enjoy spending time with and/or whose hobbies you despise. You do not have to do that!! stop doing that!!!
“hahaha I hate my wife and made an entire room of the house dedicated to evading her company”
“hahaha I hate my husband and I drink industrial quantities of wine to cope with having had kids with him”
MAYBE STOP?
The Political Cartoons of Herblock.
Early 1960s, ladies and gentlemen.
You could post any of these without the date and some people would think they were done today.
Hey, I was wondering if you knew an RPG where the players collectively run a post-apocalyptic settlement?
THEME: Post-Apocalyptic Community
Hello and thank you for your patience! I absolutely adore this setting, and loved looking up the recommendations for this, so thank you for asking! Here’s some games I’m very very excited about.
Legacy: Life Among the Ruins, by UFO Press.
The world of man is dead.
The shining cities and glittering skies have been sundered by the Fall. Now their corpses lie in pools of pollution and the twisted creations of arcane artifice haunt their halls.
The world of man is born again.
Refined by apocalyptic fires, the survivors have emerged into the light. With remembered lore, keen blades and fierce loyalty you will retake the world.
Legacy is a game of survival and rebuilding in a world ravaged and altered by incomprehensible calamity. Craft characters and families, head out into the wasteland and create true, lasting changes in the world. With cutting edge rules, a highly flexible multi-generational system, and more than a dozen character playbooks to choose from, Legacy has everything you need to start playing.
Legacy is unique in that players don’t just play single characters - they also play as factions, called families. You play throughout a series of ages, and as time passes, so will the characters you play to represent their family. This game embraces community in a unique way - the single characters are disposable, while the family as a whole is not. If you like a game that spans large groups of people and moves through time over the course of eras, this is the game for you.
After the World Drowned, by David Harris.
When the world Drowned, humans scrambled to make ends meet. Most of the land is underwater. Only the tallest buildings rise above the surface, the highest hills forming atolls. Communities live in the upper floors of once-luxurious hotels.
But it’s been like this for generations now and you sense it can’t keep going the same way. Communities form and dissolve as you all keep moving, from one abandoned highrise to the next. Now you’ve devoured the local animal and fish populations, you’ve built with all the plants, and burned them for fuel. This community is coming close to an end and tensions are fraying. The time of dissolution is near.
There must be a better way, and you will find it.
In this storytelling game, inspired by the J.G. Ballard’s “The Drowned World”, you will explore that new existence. The story is fundamentally one of hope. You will conceive of speculative ways to “make kin” with the more-than-human world. You’ll build relationships not just between characters but between species: plant, animal, or algal. You’ll imagine what this world could become and invent creative approaches to forge it.
Play to find out how your speculative solarpunk future forms, in kinship with the non-human species you might have previously neglected.
This game is inspired by For the Queen, a gm-less game that uses physical cards to provide the players with prompts that will guide them through a story. This game is online-friendly because it’s hosted on Story Synth, which provides a specific game room and online cards that the group can read aloud. If you want a game about holding together a community that is finding its resources depleting quickly, you should check out this game.
Songs For The Dusk, by Kavita Poduri.
Once, we lived at the peak of an era of unbridled human Radiance. Then, everything came crashing down. The cataclysm tore down our cities, broke our machines, and rearranged the very continents beneath our feet. The societies of old Earth are gone. This is an unfamiliar world, littered with the wreckage of what came before and shaped by a strange new physics that feels almost like magic.
The land is littered with ancient machines running haywire, new and extraordinary forms of life, and autocrats big and small vying for power. But for once we have a chance here: a chance, for once, to build something good, something better than all the human flaws and ancient tyrannies of the world we lost. And this is how we do it.
In this Forged in the Dark tabletop RPG, you’ll assemble a crew of brave and compassionate adventurers who explore this strange new world, find out how to help people among the teeming threats that dot its landscape, and figure out what it looks like to build a better future.
FitD games can provide a really great focus for your play group, by providing a common goal that you will all agree to work towards. You might be Augurs (scientists and explorers creating new technologies), Magpies (techs and salvagers scavenging what they can), Rangers (Scouts and defenders willing to use violence in order to provide help or relief) etc. This is a game with endless possibilities, even though it’s still in production!
Apocalypse World by Vincent & Meguey Baker.
Something’s wrong with the world and I don’t know what it is.
It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that’s not what we’ve got. Now we’ve got this. And you, who are you? This is what we’ve got, yes. What are you going to make of it?
Apocalypse World is the award-winning and critically acclaimed game that launched the Powered by the Apocalypse school of RPG design. Say hello to the grandaddy of an entire culture of play.
You play in an apocalypse of your own design, with different talents and clashing desires. This game is heavily narrative - expect your characters to get into dramatic stand-offs and get involved in dangerous schemes. If you really want to lean into community management, pick up a Hardholder or Maestro’D playbook! Just keep in mind that with these titles come burdens and responsibilities.
Dream Askew / Dream Apart, by Avery Alder and Benjamin Rosenberg.
Dream Askew and Dream Apart are beginner-friendly roleplaying games of Belonging Outside Belonging created by Avery Alder and Benjamin Rosenbaum. They give you tools to tell a story about marginalized people living together in precarious community. The games use a no dice, no masters system that emphasizes collaboration, shared ownership, and character-driven play. Published in duet, the book includes both games and a step-by-step guide to designing your own games of Belonging Outside Belonging. Build a community together, and then make trouble within it!
In Dream Askew, that community is a queer enclave enduring the collapse of civilization. Ruined buildings and wet tarps, nervous faces in the campfire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?”
In Dream Apart, it’s a Jewish shtetl in a fantastical-historical Eastern Europe. Demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?
Both of these games feel apocalyptic, but in different senses. The uniting feeling is one of building community on the margins, with the chance to make your own rules about how you’ll take care of each other. I’d describe this game as a more hopeful version of Apocalypse World, which is where the Belonging-Outside-Belonging engine finds its roots.Alongside the character playbooks, you’ll also have opportunities to pick up elements of the world around you, such as Scarcities, the Psychic Maelstrom, and the Digital Realm.
Magog, by Tibbius Games.
This is a post-apocalyptic setting and game, based in Jason Tocci's 24XX. Roll different size dice for skills and affiliations to determine how much you succeed or fail at risky endeavors. New rules for bonds, bartering, scavenging, looting hoards, wearing out and repairing gear. Scavenge with care.
Magog is a nightmare game. It imagines what happens if everyone loses their shit.
Magog is a simple game. You roll one die at a time. The default size is a d6. If you roll 2 or lower, you’re screwed. 5+ you’re all good. 3 or 4 … the moderator weighs in with a setback or a partial success. If your character is skilled at something, you roll a bigger die.
Magog is a small game. Like all the 24XX family, it’s a zine format with a pretty and evocative cover, a column of rules (here the rules run a few lines over), a page and a half of character generation, and a page of random tables to imply the problems and features of the setting.
If you want a short game that leans a bit more towards the horrific rather than the hopeful, and if you like random roll tables, you might want to check this one out!
As We Build a New World, by HappyAmoeba.
A capitalist empire has been dismantled. Sustainable townships, local communities dotting the land, are working towards a more balanced future even as the surrounding land is overdeveloped from the empire’s exploitation.
This is a non-traditional solo RPG about building communities in a post-capitalist world. The focus is on balancing community development with environmental sustainability.
As We Build A New World comes with an empty hex map that you’ll fill out as you play. You’ll act as multiple townships, rather than a single person, rolling dice for each new hex to determine whether or not it can be developed. You’ll have to create the cards that you need in order to play the game, so I’d recommend this for someone who has time and access to index cards and writing materials. At the end of the game, you’ll have a mapped set of townships and a score, which will tell you how well your communities can thrive off of the resources around them.
Sunstained, by Mythopoeia.
Sunstained is a game about the present. You play a community as they try to survive in a world experiencing catastrophic climate-change and crumbling authority.
Over the course of 2-4 hours you will make decisions about your community, attempting to balance between population, culture, sustainability, and happiness.
This is a map-making story game with elements of progression tied to a community sheet.
Like many GM-less games, Sunstained uses a deck of playing cards as an Oracle, providing the players with events that they’ll have to resolve as a community. You’ll create a community and draw landmarks and details, including climate change, a governing Authority, and the statistics of your community, determined by elements called Facilities. This game provides an excellent balance between giving you the creative freedom to decide what your world looks like and providing you with prompts that help you direct a story when you run out of ideas. The layout itself is gorgeous and the book is free! I heavily recommend this game.
Arcology World by @basiliskonline (thats me!)
Arcology World is a post-solarpunk post-post-apocalypse community-centric ttrpg.
In a distant future, after humans have overthrown the blight of capitalism, the Earth is a lush and vibrant world teeming with life. Decentralized communities of all sizes dot the landscape where they adapt and thrive, not as masters of nature and the world around them, but living in harmony with it.
You are members of one such community, working together not only to adjust to an ever evolving and changing ecosystem, but to care for one another and thrive as a community.
Due to the Seeding, a mutating retrovirus released over a century ago to reverse the damage done to the Earth by greed and capitalism, the plantlife of the world not only grows rampantly and often unpredictably, but mutates into wondrous and completely new and alien life. Same to, do the beast and animals of the world change, adapt and mutate with each new generation
Arcology World is a mostly nonviolent pbta game of Mutual Aid, Community and Adaption.
The focus of the game will often be split between engaging in social drama and managing crisis. A Crisis is managed by Mutual Aid, ensuring your community will weather the immediate affects of the Crisis, while you also strive to figure out how to adapt your community and life style to accommodate the change in circumstance.
Legacy of the Lost by @basiliskonline (thats me!)
Legacy of the Lost is a Belonging Outside Belonging (No Dice No Masters) game set in a post apocalyptic galaxy. You play members of a community limping through space in an aging ship, representing perhaps the few remaining remnants of multiple cultures and species.
While surviving in the void of this nearly empty galaxy, you will engage in social and political drama within the diverse community within the walls of your ship, while also exploring the planets you discover, investigating them both for supplies to mantain your survival but also to record what you can learn so that these desolate worlds and those that once lived upon them will not be forgotten.